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path: root/src/mbgl/layer/line_layer.hpp
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#ifndef MBGL_LINE_LAYER
#define MBGL_LINE_LAYER

#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>

namespace mbgl {

class LineLayoutProperties {
public:
    LayoutProperty<CapType> cap { CapType::Butt };
    LayoutProperty<JoinType> join { JoinType::Miter };
    LayoutProperty<float> miterLimit { 2.0f };
    LayoutProperty<float> roundLimit { 1.0f };
};

class LinePaintProperties {
public:
    PaintProperty<float> opacity { 1.0f };
    PaintProperty<Color> color { {{ 0, 0, 0, 1 }} };
    PaintProperty<std::array<float, 2>> translate { {{ 0, 0 }} };
    PaintProperty<TranslateAnchorType> translateAnchor { TranslateAnchorType::Map };
    PaintProperty<float> width { 1 };
    PaintProperty<float> gapWidth { 0 };
    PaintProperty<float> blur { 0 };
    PaintProperty<float> offset { 0 };
    PaintProperty<std::vector<float>, Faded<std::vector<float>>> dasharray { {} };
    PaintProperty<std::string, Faded<std::string>> pattern { "" };

    // Special case
    float dashLineWidth = 1;

    bool isVisible() const {
        return opacity > 0 && color.value[3] > 0 && width > 0;
    }
};

class LineLayer : public StyleLayer {
public:
    std::unique_ptr<StyleLayer> clone() const override;

    void parseLayout(const JSValue&) override;
    void parsePaints(const JSValue&) override;

    void cascade(const StyleCascadeParameters&) override;
    bool recalculate(const StyleCalculationParameters&) override;

    std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;

    LineLayoutProperties layout;
    LinePaintProperties paint;
};

} // namespace mbgl

#endif