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#ifndef MBGL_LINE_LAYER
#define MBGL_LINE_LAYER
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
class LineLayoutProperties {
public:
LayoutProperty<CapType> cap { CapType::Butt };
LayoutProperty<JoinType> join { JoinType::Miter };
LayoutProperty<float> miterLimit { 2.0f };
LayoutProperty<float> roundLimit { 1.0f };
};
class LinePaintProperties {
public:
PaintProperty<float> opacity { 1.0f };
PaintProperty<Color> color { {{ 0, 0, 0, 1 }} };
PaintProperty<std::array<float, 2>> translate { {{ 0, 0 }} };
PaintProperty<TranslateAnchorType> translateAnchor { TranslateAnchorType::Map };
PaintProperty<float> width { 1 };
PaintProperty<float> gapWidth { 0 };
PaintProperty<float> blur { 0 };
PaintProperty<float> offset { 0 };
PaintProperty<std::vector<float>, Faded<std::vector<float>>> dasharray { {} };
PaintProperty<std::string, Faded<std::string>> pattern { "" };
// Special case
float dashLineWidth = 1;
bool isVisible() const {
return opacity > 0 && color.value[3] > 0 && width > 0;
}
};
class LineLayer : public StyleLayer {
public:
LineLayer() : StyleLayer(Type::Line) {}
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSValue&) override;
void parsePaints(const JSValue&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
LineLayoutProperties layout;
LinePaintProperties paint;
};
template <>
inline bool StyleLayer::is<LineLayer>() const {
return type == Type::Line;
}
} // namespace mbgl
#endif
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