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#include <mbgl/layer/line_layer.hpp>
#include <mbgl/style/style_bucket_parameters.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/map/tile_id.hpp>
namespace mbgl {
std::unique_ptr<StyleLayer> LineLayer::clone() const {
return std::make_unique<LineLayer>(*this);
}
void LineLayer::parseLayout(const JSVal& value) {
layout.cap.parse("line-cap", value);
layout.join.parse("line-join", value);
layout.miterLimit.parse("line-miter-limit", value);
layout.roundLimit.parse("line-round-limit", value);
}
void LineLayer::parsePaints(const JSVal& layer) {
paint.opacity.parse("line-opacity", layer);
paint.color.parse("line-color", layer);
paint.translate.parse("line-translate", layer);
paint.translateAnchor.parse("line-translate-anchor", layer);
paint.width.parse("line-width", layer);
paint.gapWidth.parse("line-gap-width", layer);
paint.offset.parse("line-offset", layer);
paint.blur.parse("line-blur", layer);
paint.dasharray.parse("line-dasharray", layer);
paint.pattern.parse("line-pattern", layer);
}
void LineLayer::cascade(const StyleCascadeParameters& parameters) {
paint.opacity.cascade(parameters);
paint.color.cascade(parameters);
paint.translate.cascade(parameters);
paint.translateAnchor.cascade(parameters);
paint.width.cascade(parameters);
paint.gapWidth.cascade(parameters);
paint.offset.cascade(parameters);
paint.blur.cascade(parameters);
paint.dasharray.cascade(parameters);
paint.pattern.cascade(parameters);
}
bool LineLayer::recalculate(const StyleCalculationParameters& parameters) {
// for scaling dasharrays
StyleCalculationParameters dashArrayParams = parameters;
dashArrayParams.z = std::floor(dashArrayParams.z);
paint.width.calculate(dashArrayParams);
paint.dashLineWidth = paint.width;
bool hasTransitions = false;
hasTransitions |= paint.opacity.calculate(parameters);
hasTransitions |= paint.color.calculate(parameters);
hasTransitions |= paint.translate.calculate(parameters);
hasTransitions |= paint.translateAnchor.calculate(parameters);
hasTransitions |= paint.width.calculate(parameters);
hasTransitions |= paint.gapWidth.calculate(parameters);
hasTransitions |= paint.offset.calculate(parameters);
hasTransitions |= paint.blur.calculate(parameters);
hasTransitions |= paint.dasharray.calculate(parameters);
hasTransitions |= paint.pattern.calculate(parameters);
passes = paint.isVisible() ? RenderPass::Translucent : RenderPass::None;
return hasTransitions;
}
std::unique_ptr<Bucket> LineLayer::createBucket(StyleBucketParameters& parameters) const {
auto bucket = std::make_unique<LineBucket>();
bucket->layout = layout;
StyleCalculationParameters p(parameters.tileID.z);
bucket->layout.cap.calculate(p);
bucket->layout.join.calculate(p);
bucket->layout.miterLimit.calculate(p);
bucket->layout.roundLimit.calculate(p);
parameters.eachFilteredFeature(filter, [&] (const auto& feature) {
bucket->addGeometry(feature.getGeometries());
});
return std::move(bucket);
}
} // namespace mbgl
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