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#include <mbgl/style/layer.hpp>
#include <mbgl/layer/layer_impl.hpp>
namespace mbgl {
Layer::Layer(Type type_, std::unique_ptr<Impl> baseImpl_)
: baseImpl(std::move(baseImpl_)), type(type_) {
}
Layer::~Layer() = default;
const std::string& Layer::getID() const {
return baseImpl->id;
}
VisibilityType Layer::getVisibility() const {
return baseImpl->visibility;
}
void Layer::setVisibility(VisibilityType value) {
baseImpl->visibility = value;
}
float Layer::getMinZoom() const {
return baseImpl->minZoom;
}
void Layer::setMinZoom(float minZoom) const {
baseImpl->minZoom = minZoom;
}
float Layer::getMaxZoom() const {
return baseImpl->maxZoom;
}
void Layer::setMaxZoom(float maxZoom) const {
baseImpl->maxZoom = maxZoom;
}
std::unique_ptr<Layer> Layer::copy(const std::string& id,
const std::string& ref) const {
std::unique_ptr<Layer> result = baseImpl->clone();
result->baseImpl->id = id;
result->baseImpl->ref = ref;
return result;
}
} // namespace mbgl
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