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#ifndef MBGL_FILL_LAYER
#define MBGL_FILL_LAYER
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
class FillPaintProperties {
public:
PaintProperty<bool> antialias = true;
PaintProperty<float> opacity = 1.0f;
PaintProperty<Color> color = { {{ 0, 0, 0, 1 }} };
PaintProperty<Color> outlineColor = { {{ 0, 0, 0, -1 }} };
PaintProperty<std::array<float, 2>> translate = { {{ 0, 0 }} };
PaintProperty<TranslateAnchorType> translateAnchor = TranslateAnchorType::Map;
PaintProperty<std::string, Faded<std::string>> pattern = { "" };
};
class FillLayer : public StyleLayer {
public:
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSVal&) override {};
void parsePaints(const JSVal&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
FillPaintProperties paint;
};
} // namespace mbgl
#endif
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