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#ifndef MBGL_FILL_LAYER
#define MBGL_FILL_LAYER
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_properties.hpp>
#include <mbgl/style/paint_properties_map.hpp>
namespace mbgl {
class FillLayer : public StyleLayer {
public:
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSVal&) override {};
void parsePaints(const JSVal&) override;
void cascade(const StyleCascadeParameters&) override;
void recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
bool hasTransitions() const override;
PaintPropertiesMap paints;
FillPaintProperties properties;
};
}
#endif
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