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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#include <mbgl/layer/fill_layer.hpp>
#include <mbgl/layer/fill_layer_impl.hpp>
namespace mbgl {
FillLayer::FillLayer(const std::string& layerID)
: Layer(Type::Fill, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
}
FillLayer::FillLayer(const Impl& other)
: Layer(Type::Fill, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
FillLayer::~FillLayer() = default;
std::unique_ptr<Layer> FillLayer::Impl::clone() const {
return std::make_unique<FillLayer>(*this);
}
// Source
void FillLayer::setSource(const std::string& sourceID, const std::string& sourceLayer) {
impl->source = sourceID;
impl->sourceLayer = sourceLayer;
}
const std::string& FillLayer::getSourceID() const {
return impl->source;
}
const std::string& FillLayer::getSourceLayer() const {
return impl->sourceLayer;
}
// Filter
void FillLayer::setFilter(const Filter& filter) {
impl->filter = filter;
}
const Filter& FillLayer::getFilter() const {
return impl->filter;
}
// Layout properties
// Paint properties
PropertyValue<bool> FillLayer::getFillAntialias() const {
return impl->paint.fillAntialias.get();
}
void FillLayer::setFillAntialias(PropertyValue<bool> value) {
impl->paint.fillAntialias.set(value);
}
PropertyValue<float> FillLayer::getFillOpacity() const {
return impl->paint.fillOpacity.get();
}
void FillLayer::setFillOpacity(PropertyValue<float> value) {
impl->paint.fillOpacity.set(value);
}
PropertyValue<Color> FillLayer::getFillColor() const {
return impl->paint.fillColor.get();
}
void FillLayer::setFillColor(PropertyValue<Color> value) {
impl->paint.fillColor.set(value);
}
PropertyValue<Color> FillLayer::getFillOutlineColor() const {
return impl->paint.fillOutlineColor.get();
}
void FillLayer::setFillOutlineColor(PropertyValue<Color> value) {
impl->paint.fillOutlineColor.set(value);
}
PropertyValue<std::array<float, 2>> FillLayer::getFillTranslate() const {
return impl->paint.fillTranslate.get();
}
void FillLayer::setFillTranslate(PropertyValue<std::array<float, 2>> value) {
impl->paint.fillTranslate.set(value);
}
PropertyValue<TranslateAnchorType> FillLayer::getFillTranslateAnchor() const {
return impl->paint.fillTranslateAnchor.get();
}
void FillLayer::setFillTranslateAnchor(PropertyValue<TranslateAnchorType> value) {
impl->paint.fillTranslateAnchor.set(value);
}
PropertyValue<std::string> FillLayer::getFillPattern() const {
return impl->paint.fillPattern.get();
}
void FillLayer::setFillPattern(PropertyValue<std::string> value) {
impl->paint.fillPattern.set(value);
}
} // namespace mbgl
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