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#ifndef MBGL_CIRCLE_LAYER
#define MBGL_CIRCLE_LAYER
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
class CirclePaintProperties {
public:
PaintProperty<float> radius { 5.0f };
PaintProperty<Color> color { {{ 0, 0, 0, 1 }} };
PaintProperty<float> opacity { 1.0f };
PaintProperty<std::array<float, 2>> translate { {{ 0, 0 }} };
PaintProperty<TranslateAnchorType> translateAnchor { TranslateAnchorType::Map };
PaintProperty<float> blur { 0 };
bool isVisible() const {
return radius > 0 && color.value[3] > 0 && opacity > 0;
}
};
class CircleLayer : public StyleLayer {
public:
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSValue&) override {};
void parsePaints(const JSValue&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
CirclePaintProperties paint;
};
} // namespace mbgl
#endif
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