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#pragma once
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
class CirclePaintProperties {
public:
PaintProperty<float> circleRadius { 5.0f };
PaintProperty<Color> circleColor { {{ 0, 0, 0, 1 }} };
PaintProperty<float> circleOpacity { 1.0f };
PaintProperty<std::array<float, 2>> circleTranslate { {{ 0, 0 }} };
PaintProperty<TranslateAnchorType> circleTranslateAnchor { TranslateAnchorType::Map };
PaintProperty<float> circleBlur { 0 };
};
class CircleLayer : public StyleLayer {
public:
CircleLayer() : StyleLayer(Type::Circle) {}
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSValue&) override {};
void parsePaints(const JSValue&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
float getQueryRadius() const override;
bool queryIntersectsGeometry(
const GeometryCollection& queryGeometry,
const GeometryCollection& geometry,
const float bearing,
const float pixelsToTileUnits) const override;
CirclePaintProperties paint;
};
template <>
inline bool StyleLayer::is<CircleLayer>() const {
return type == Type::Circle;
}
} // namespace mbgl
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