summaryrefslogtreecommitdiff
path: root/src/mbgl/layer/circle_layer.cpp
blob: a305d8763a39ac263ce8042a02d9e2ff76842919 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
#include <mbgl/layer/circle_layer.hpp>
#include <mbgl/style/style_bucket_parameters.hpp>
#include <mbgl/renderer/circle_bucket.hpp>
#include <mbgl/util/get_geometries.hpp>

namespace mbgl {

std::unique_ptr<StyleLayer> CircleLayer::clone() const {
    return std::make_unique<CircleLayer>(*this);
}

void CircleLayer::parsePaints(const JSValue& layer) {
    paint.circleRadius.parse("circle-radius", layer);
    paint.circleColor.parse("circle-color", layer);
    paint.circleOpacity.parse("circle-opacity", layer);
    paint.circleTranslate.parse("circle-translate", layer);
    paint.circleTranslateAnchor.parse("circle-translate-anchor", layer);
    paint.circleBlur.parse("circle-blur", layer);
}

void CircleLayer::cascade(const StyleCascadeParameters& parameters) {
    paint.circleRadius.cascade(parameters);
    paint.circleColor.cascade(parameters);
    paint.circleOpacity.cascade(parameters);
    paint.circleTranslate.cascade(parameters);
    paint.circleTranslateAnchor.cascade(parameters);
    paint.circleBlur.cascade(parameters);
}

bool CircleLayer::recalculate(const StyleCalculationParameters& parameters) {
    bool hasTransitions = false;

    hasTransitions |= paint.circleRadius.calculate(parameters);
    hasTransitions |= paint.circleColor.calculate(parameters);
    hasTransitions |= paint.circleOpacity.calculate(parameters);
    hasTransitions |= paint.circleTranslate.calculate(parameters);
    hasTransitions |= paint.circleTranslateAnchor.calculate(parameters);
    hasTransitions |= paint.circleBlur.calculate(parameters);

    passes = (paint.circleRadius > 0 && paint.circleColor.value[3] > 0 && paint.circleOpacity > 0)
        ? RenderPass::Translucent : RenderPass::None;

    return hasTransitions;
}

std::unique_ptr<Bucket> CircleLayer::createBucket(StyleBucketParameters& parameters) const {
    auto bucket = std::make_unique<CircleBucket>(parameters.mode);

    parameters.eachFilteredFeature(filter, [&] (const auto& feature) {
        bucket->addGeometry(getGeometries(feature));
    });

    return std::move(bucket);
}

} // namespace mbgl