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#pragma once
#include <mbgl/layer/layer_impl.hpp>
#include <mbgl/layer/background_layer.hpp>
#include <mbgl/layer/background_layer_properties.hpp>
namespace mbgl {
class BackgroundLayer::Impl : public Layer::Impl {
public:
std::unique_ptr<Layer> clone() const override;
void parseLayout(const JSValue&) override {};
void parsePaints(const JSValue&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
BackgroundPaintProperties paint;
};
} // namespace mbgl
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