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#ifndef MBGL_BACKGROUND_LAYER
#define MBGL_BACKGROUND_LAYER
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
class BackgroundPaintProperties {
public:
PaintProperty<float> opacity { 1.0f };
PaintProperty<Color> color { {{ 0, 0, 0, 1 }} };
PaintProperty<std::string, Faded<std::string>> pattern { "" };
};
class BackgroundLayer : public StyleLayer {
public:
BackgroundLayer() : StyleLayer(Type::Background) {}
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSValue&) override {};
void parsePaints(const JSValue&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
BackgroundPaintProperties paint;
};
template <>
inline bool StyleLayer::is<BackgroundLayer>() const {
return type == Type::Background;
}
} // namespace mbgl
#endif
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