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#include <mbgl/gl/vertex_array.hpp>
namespace mbgl {
namespace gl {
ExtensionFunction<void(GLuint array)>
BindVertexArray({ { "GL_ARB_vertex_array_object", "glBindVertexArray" },
{ "GL_OES_vertex_array_object", "glBindVertexArrayOES" },
{ "GL_APPLE_vertex_array_object", "glBindVertexArrayAPPLE" } });
ExtensionFunction<void(GLsizei n, const GLuint* arrays)>
DeleteVertexArrays({ { "GL_ARB_vertex_array_object", "glDeleteVertexArrays" },
{ "GL_OES_vertex_array_object", "glDeleteVertexArraysOES" },
{ "GL_APPLE_vertex_array_object", "glDeleteVertexArraysAPPLE" } });
ExtensionFunction<void(GLsizei n, GLuint* arrays)>
GenVertexArrays({ { "GL_ARB_vertex_array_object", "glGenVertexArrays" },
{ "GL_OES_vertex_array_object", "glGenVertexArraysOES" },
{ "GL_APPLE_vertex_array_object", "glGenVertexArraysAPPLE" } });
} // namespace gl
} // namespace mbgl
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