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#pragma once
#include <mbgl/gl/types.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace gl {
namespace value {
struct ClearDepth {
using Type = float;
static const constexpr Type Default = 1;
static void Set(const Type&);
static Type Get();
};
struct ClearColor {
using Type = Color;
static const constexpr Type Default = { 0, 0, 0, 0 };
static void Set(const Type&);
static Type Get();
};
struct ClearStencil {
using Type = StencilValue;
static const constexpr Type Default = 0;
static void Set(const Type&);
static Type Get();
};
struct StencilMask {
using Type = StencilMaskValue;
static const constexpr Type Default = ~0u;
static void Set(const Type&);
static Type Get();
};
struct DepthMask {
using Type = bool;
static const constexpr Type Default = true;
static void Set(const Type&);
static Type Get();
};
struct ColorMask {
struct Type {
bool r;
bool g;
bool b;
bool a;
};
static const constexpr Type Default = { true, true, true, true };
static void Set(const Type&);
static Type Get();
};
constexpr bool operator!=(const ColorMask::Type& a, const ColorMask::Type& b) {
return a.r != b.r || a.g != b.g || a.b != b.b || a.a != b.a;
}
struct StencilFunc {
struct Type {
StencilTestFunction func;
StencilValue ref;
StencilMaskValue mask;
};
static const constexpr Type Default = { StencilTestFunction::Always, 0, ~0u };
static void Set(const Type&);
static Type Get();
};
constexpr bool operator!=(const StencilFunc::Type& a, const StencilFunc::Type& b) {
return a.func != b.func || a.ref != b.ref || a.mask != b.mask;
}
struct StencilTest {
using Type = bool;
static const constexpr Type Default = false;
static void Set(const Type&);
static Type Get();
};
struct StencilOp {
struct Type {
StencilTestOperation sfail;
StencilTestOperation dpfail;
StencilTestOperation dppass;
};
static const constexpr Type Default = { StencilTestOperation::Keep, StencilTestOperation::Keep,
StencilTestOperation::Keep };
static void Set(const Type&);
static Type Get();
};
constexpr bool operator!=(const StencilOp::Type& a, const StencilOp::Type& b) {
return a.sfail != b.sfail || a.dpfail != b.dpfail || a.dppass != b.dppass;
}
struct DepthRange {
struct Type {
float near;
float far;
};
static const constexpr Type Default = { 0, 1 };
static void Set(const Type&);
static Type Get();
};
constexpr bool operator!=(const DepthRange::Type& a, const DepthRange::Type& b) {
return a.near != b.near || a.far != b.far;
}
struct DepthTest {
using Type = bool;
static const constexpr Type Default = false;
static void Set(const Type&);
static Type Get();
};
struct DepthFunc {
using Type = DepthTestFunction;
static const constexpr Type Default = DepthTestFunction::Less;
static void Set(const Type&);
static Type Get();
};
struct Blend {
using Type = bool;
static const constexpr Type Default = true;
static void Set(const Type&);
static Type Get();
};
struct BlendFunc {
struct Type {
BlendSourceFactor sfactor;
BlendDestinationFactor dfactor;
};
static const constexpr Type Default = { BlendSourceFactor::One, BlendDestinationFactor::Zero };
static void Set(const Type&);
static Type Get();
};
constexpr bool operator!=(const BlendFunc::Type& a, const BlendFunc::Type& b) {
return a.sfactor != b.sfactor || a.dfactor != b.dfactor;
}
struct BlendColor {
using Type = Color;
static const constexpr Type Default = { 0, 0, 0, 0 };
static void Set(const Type&);
static Type Get();
};
struct Program {
using Type = gl::ProgramID;
static const constexpr Type Default = 0;
static void Set(const Type&);
static Type Get();
};
struct LineWidth {
using Type = float;
static const constexpr Type Default = 1;
static void Set(const Type&);
static Type Get();
};
struct ActiveTexture {
using Type = TextureUnit;
static const constexpr Type Default = 0;
static void Set(const Type&);
static Type Get();
};
struct Viewport {
struct Type {
int32_t x;
int32_t y;
uint16_t width;
uint16_t height;
};
static void Set(const Type&);
static Type Get();
};
constexpr bool operator!=(const Viewport::Type& a, const Viewport::Type& b) {
return a.x != b.x || a.y != b.y || a.width != b.width || a.height != b.height;
}
struct BindFramebuffer {
using Type = FramebufferID;
static void Set(const Type&);
static Type Get();
};
struct BindTexture {
using Type = gl::TextureID;
static const constexpr Type Default = 0;
static void Set(const Type&);
static Type Get();
};
struct BindVertexBuffer {
using Type = gl::BufferID;
static const constexpr Type Default = 0;
static void Set(const Type&);
static Type Get();
};
struct BindElementBuffer {
using Type = gl::BufferID;
static const constexpr Type Default = 0;
static void Set(const Type&);
static Type Get();
};
struct BindVertexArray {
using Type = gl::VertexArrayID;
static const constexpr Type Default = 0;
static void Set(const Type&);
static Type Get();
};
#if not MBGL_USE_GLES2
struct PixelZoom {
struct Type {
float xfactor;
float yfactor;
};
static const constexpr Type Default = { 1, 1 };
static void Set(const Type&);
static Type Get();
};
constexpr bool operator!=(const PixelZoom::Type& a, const PixelZoom::Type& b) {
return a.xfactor != b.xfactor || a.yfactor != b.yfactor;
}
struct RasterPos {
struct Type {
double x;
double y;
double z;
double w;
};
static const constexpr Type Default = { 0, 0, 0, 0 };
static void Set(const Type&);
static Type Get();
};
constexpr bool operator!=(const RasterPos::Type& a, const RasterPos::Type& b) {
return a.x != b.x || a.y != b.y || a.z != b.z || a.w != b.w;
}
#endif // MBGL_USE_GLES2
} // namespace value
} // namespace gl
} // namespace mbgl
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