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#pragma once
#include <mbgl/gfx/upload_pass.hpp>
namespace mbgl {
namespace gfx {
class CommandEncoder;
} // namespace gfx
namespace gl {
class CommandEncoder;
class Context;
class UploadPass final : public gfx::UploadPass {
public:
UploadPass(gl::CommandEncoder&, const char* name);
private:
void pushDebugGroup(const char* name) override;
void popDebugGroup() override;
public:
std::unique_ptr<gfx::VertexBufferResource> createVertexBufferResource(const void* data, std::size_t size, const gfx::BufferUsageType) override;
void updateVertexBufferResource(gfx::VertexBufferResource&, const void* data, std::size_t size) override;
std::unique_ptr<gfx::IndexBufferResource> createIndexBufferResource(const void* data, std::size_t size, const gfx::BufferUsageType) override;
void updateIndexBufferResource(gfx::IndexBufferResource&, const void* data, std::size_t size) override;
public:
std::unique_ptr<gfx::TextureResource> createTextureResource(Size, const void* data, gfx::TexturePixelType, gfx::TextureChannelDataType) override;
void updateTextureResource(gfx::TextureResource&, Size, const void* data, gfx::TexturePixelType, gfx::TextureChannelDataType) override;
void updateTextureResourceSub(gfx::TextureResource&, const uint16_t xOffset, const uint16_t yOffset, Size, const void* data, gfx::TexturePixelType, gfx::TextureChannelDataType) override;
private:
gl::CommandEncoder& commandEncoder;
const gfx::DebugGroup<gfx::CommandEncoder> debugGroup;
};
} // namespace gl
} // namespace mbgl
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