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#pragma once
#include <mbgl/gfx/texture.hpp>
#include <mbgl/gl/object.hpp>
namespace mbgl {
namespace gl {
class TextureResource : public gfx::TextureResource {
public:
TextureResource(UniqueTexture&& texture_, int byteSize_) : texture(std::move(texture_)), byteSize(byteSize_) {}
~TextureResource();
static int getStorageSize(const Size& size, gfx::TexturePixelType format, gfx::TextureChannelDataType type);
UniqueTexture texture;
gfx::TextureFilterType filter = gfx::TextureFilterType::Nearest;
gfx::TextureMipMapType mipmap = gfx::TextureMipMapType::No;
gfx::TextureWrapType wrapX = gfx::TextureWrapType::Clamp;
gfx::TextureWrapType wrapY = gfx::TextureWrapType::Clamp;
int byteSize;
};
} // namespace gl
} // namespace mbgl
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