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#pragma once
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/gl/object_store.hpp>
#include <unique_resource.hpp>
#include <memory>
namespace mbgl {
namespace gl {
class TexturePool;
struct TextureReleaser {
TexturePool* pool;
void operator()(GLuint) const;
};
using PooledTexture = std_experimental::unique_resource<GLuint, TextureReleaser>;
class TexturePool : private util::noncopyable {
public:
TexturePool();
~TexturePool();
PooledTexture acquireTexture(gl::ObjectStore&);
private:
friend TextureReleaser;
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace gl
} // namespace mbgl
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