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#pragma once
#include <mbgl/gl/object.hpp>
#include <mbgl/util/size.hpp>
namespace mbgl {
namespace gl {
template <RenderbufferType renderbufferType>
class Renderbuffer {
public:
using type = std::integral_constant<RenderbufferType, renderbufferType>;
Size size;
gl::UniqueRenderbuffer renderbuffer;
};
} // namespace gl
} // namespace mbgl
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