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#pragma once
#include <mbgl/gl/gl.hpp>
#include <unique_resource.hpp>
namespace mbgl {
namespace gl {
class Context;
namespace detail {
struct ProgramDeleter {
Context* context;
void operator()(GLuint) const;
};
struct ShaderDeleter {
Context* context;
void operator()(GLuint) const;
};
struct BufferDeleter {
Context* context;
void operator()(GLuint) const;
};
struct TextureDeleter {
Context* context;
void operator()(GLuint) const;
};
struct VAODeleter {
Context* context;
void operator()(GLuint) const;
};
struct FBODeleter {
Context* context;
void operator()(GLuint) const;
};
} // namespace detail
using UniqueProgram = std_experimental::unique_resource<GLuint, detail::ProgramDeleter>;
using UniqueShader = std_experimental::unique_resource<GLuint, detail::ShaderDeleter>;
using UniqueBuffer = std_experimental::unique_resource<GLuint, detail::BufferDeleter>;
using UniqueTexture = std_experimental::unique_resource<GLuint, detail::TextureDeleter>;
using UniqueVAO = std_experimental::unique_resource<GLuint, detail::VAODeleter>;
using UniqueFBO = std_experimental::unique_resource<GLuint, detail::FBODeleter>;
} // namespace gl
} // namespace mbgl
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