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#pragma once
#include <mbgl/gl/gl_impl.hpp>
#include <stdexcept>
#include <limits>
namespace mbgl {
namespace gl {
struct Error : std::runtime_error {
using std::runtime_error::runtime_error;
};
void checkError(const char *cmd, const char *file, int line);
#ifndef NDEBUG
#define MBGL_CHECK_ERROR(cmd) ([&]() { struct __MBGL_C_E { ~__MBGL_C_E() noexcept(false) { ::mbgl::gl::checkError(#cmd, __FILE__, __LINE__); } } __MBGL_C_E; return cmd; }())
#else
#define MBGL_CHECK_ERROR(cmd) (cmd)
#endif
} // namespace gl
} // namespace mbgl
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