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#pragma once
#include <mbgl/gfx/draw_scope.hpp>
#include <mbgl/gl/vertex_array.hpp>
namespace mbgl {
namespace gl {
class DrawScopeResource : public gfx::DrawScopeResource {
public:
DrawScopeResource(VertexArray&& vertexArray_) : vertexArray(std::move(vertexArray_)) {
}
VertexArray vertexArray;
};
} // namespace gl
} // namespace mbgl
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