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#include <mbgl/gl/custom_layer.hpp>
#include <mbgl/gl/custom_layer_factory.hpp>
#include <mbgl/gl/custom_layer_impl.hpp>
#include <mbgl/gl/render_custom_layer.hpp>
namespace mbgl {
const style::LayerTypeInfo* CustomLayerFactory::getTypeInfo() const noexcept {
return style::CustomLayer::Impl::staticTypeInfo();
}
std::unique_ptr<style::Layer> CustomLayerFactory::createLayer(const std::string&, const style::conversion::Convertible&) noexcept {
assert(false);
return nullptr;
}
std::unique_ptr<RenderLayer> CustomLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
return std::make_unique<RenderCustomLayer>(staticImmutableCast<style::CustomLayer::Impl>(impl));
}
} // namespace mbgl
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