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#include <mbgl/gl/attribute.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
namespace gl {
void bindAttribute(AttributeLocation location,
std::size_t count,
DataType type,
std::size_t vertexSize,
std::size_t vertexOffset,
std::size_t attributeOffset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(location));
MBGL_CHECK_ERROR(glVertexAttribPointer(
location,
static_cast<GLint>(count),
static_cast<GLenum>(type),
GL_FALSE,
static_cast<GLsizei>(vertexSize),
reinterpret_cast<GLvoid*>(attributeOffset + (vertexSize * vertexOffset))));
}
} // namespace gl
} // namespace mbgl
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