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#pragma once
#include <mbgl/gfx/debug_group.hpp>
#include <mbgl/gfx/vertex_vector.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_vector.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gfx/texture.hpp>
#include <mbgl/util/size.hpp>
namespace mbgl {
namespace gfx {
class UploadPass {
protected:
UploadPass() = default;
friend class DebugGroup<UploadPass>;
virtual void pushDebugGroup(const char* name) = 0;
virtual void popDebugGroup() = 0;
public:
virtual ~UploadPass() = default;
UploadPass(const UploadPass&) = delete;
UploadPass& operator=(const UploadPass&) = delete;
DebugGroup<UploadPass> createDebugGroup(const char* name) {
return { *this, name };
}
public:
template <class Vertex>
VertexBuffer<Vertex>
createVertexBuffer(VertexVector<Vertex>&& v,
const BufferUsageType usage = BufferUsageType::StaticDraw) {
return { v.elements(), createVertexBufferResource(v.data(), v.bytes(), usage) };
}
template <class Vertex>
void updateVertexBuffer(VertexBuffer<Vertex>& buffer, VertexVector<Vertex>&& v) {
assert(v.elements() == buffer.elements);
updateVertexBufferResource(buffer.getResource(), v.data(), v.bytes());
}
template <class DrawMode>
IndexBuffer createIndexBuffer(IndexVector<DrawMode>&& v,
const BufferUsageType usage = BufferUsageType::StaticDraw) {
return { v.elements(), createIndexBufferResource(v.data(), v.bytes(), usage) };
}
template <class DrawMode>
void updateIndexBuffer(IndexBuffer& buffer, IndexVector<DrawMode>&& v) {
assert(v.elements() == buffer.elements);
updateIndexBufferResource(buffer.getResource(), v.data(), v.bytes());
}
protected:
virtual std::unique_ptr<VertexBufferResource> createVertexBufferResource(const void* data,
std::size_t size,
BufferUsageType) = 0;
virtual void
updateVertexBufferResource(VertexBufferResource&, const void* data, std::size_t size) = 0;
virtual std::unique_ptr<IndexBufferResource> createIndexBufferResource(const void* data,
std::size_t size,
BufferUsageType) = 0;
virtual void
updateIndexBufferResource(IndexBufferResource&, const void* data, std::size_t size) = 0;
public:
// Create a texture from an image with data.
template <typename Image>
Texture createTexture(const Image& image,
TextureChannelDataType type = TextureChannelDataType::UnsignedByte) {
auto format = image.channels == 4 ? TexturePixelType::RGBA : TexturePixelType::Alpha;
return { image.size,
createTextureResource(image.size, image.data.get(), format, type) };
}
template <typename Image>
void updateTexture(Texture& texture,
const Image& image,
TextureChannelDataType type = TextureChannelDataType::UnsignedByte) {
auto format = image.channels == 4 ? TexturePixelType::RGBA : TexturePixelType::Alpha;
updateTextureResource(texture.getResource(), image.size, image.data.get(), format, type);
texture.size = image.size;
}
template <typename Image>
void updateTextureSub(Texture& texture,
const Image& image,
const uint16_t offsetX,
const uint16_t offsetY,
TextureChannelDataType type = TextureChannelDataType::UnsignedByte) {
assert(image.size.width + offsetX <= texture.size.width);
assert(image.size.height + offsetY <= texture.size.height);
auto format = image.channels == 4 ? TexturePixelType::RGBA : TexturePixelType::Alpha;
updateTextureResourceSub(texture.getResource(), offsetX, offsetY, image.size, image.data.get(), format, type);
}
protected:
virtual std::unique_ptr<TextureResource> createTextureResource(
Size, const void* data, TexturePixelType, TextureChannelDataType) = 0;
virtual void updateTextureResource(TextureResource&, Size, const void* data,
TexturePixelType, TextureChannelDataType) = 0;
virtual void updateTextureResourceSub(TextureResource&, uint16_t xOffset, uint16_t yOffset, Size, const void* data,
TexturePixelType, TextureChannelDataType) = 0;
};
} // namespace gfx
} // namespace mbgl
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