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#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/util/size.hpp>
#include <memory>
namespace mbgl {
namespace gfx {
class TextureResource {
protected:
TextureResource() = default;
public:
virtual ~TextureResource() = default;
};
class Texture {
public:
Texture(Size size_, std::unique_ptr<const TextureResource>&& resource_)
: size(std::move(size_)), resource(std::move(resource_)) {
}
Size size;
TextureFilterType filter = TextureFilterType::Nearest;
TextureMipMapType mipmap = TextureMipMapType::No;
TextureWrapType wrapX = TextureWrapType::Clamp;
TextureWrapType wrapY = TextureWrapType::Clamp;
std::unique_ptr<const TextureResource> resource;
};
} // namespace gfx
} // namespace mbgl
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