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#pragma once
#include <mbgl/gfx/debug_group.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/optional.hpp>
#include <cstdint>
namespace mbgl {
namespace gfx {
class Renderable;
class RenderPassDescriptor {
public:
Renderable& renderable;
optional<Color> clearColor;
optional<float> clearDepth;
optional<int32_t> clearStencil;
};
class RenderPass {
protected:
RenderPass() = default;
friend class DebugGroup<RenderPass>;
virtual void pushDebugGroup(const char* name) = 0;
virtual void popDebugGroup() = 0;
public:
virtual ~RenderPass() = default;
RenderPass(const RenderPass&) = delete;
RenderPass& operator=(const RenderPass&) = delete;
DebugGroup<RenderPass> createDebugGroup(const char* name) {
return { *this, name };
}
};
} // namespace gfx
} // namespace mbgl
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