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#pragma once
#include <mbgl/gfx/backend.hpp>
#include <mbgl/gfx/renderbuffer.hpp>
#include <mbgl/gfx/command_encoder.hpp>
#include <mbgl/gfx/draw_scope.hpp>
#include <mbgl/gfx/program.hpp>
#include <mbgl/gfx/types.hpp>
#include <mbgl/gfx/texture.hpp>
namespace mbgl {
class ProgramParameters;
namespace gfx {
class OffscreenTexture;
class Context {
protected:
Context(uint32_t maximumVertexBindingCount_)
: maximumVertexBindingCount(maximumVertexBindingCount_) {
}
public:
static constexpr const uint32_t minimumRequiredVertexBindingCount = 8;
const uint32_t maximumVertexBindingCount;
bool supportsHalfFloatTextures = false;
public:
Context(Context&&) = delete;
Context(const Context&) = delete;
Context& operator=(Context&& other) = delete;
Context& operator=(const Context& other) = delete;
virtual ~Context() = default;
public:
// Called at the end of a frame.
virtual void performCleanup() = 0;
public:
virtual std::unique_ptr<OffscreenTexture>
createOffscreenTexture(Size,
TextureChannelDataType = TextureChannelDataType::UnsignedByte) = 0;
public:
// Creates an empty texture with the specified dimensions.
Texture createTexture(const Size size,
TexturePixelType format = TexturePixelType::RGBA,
TextureChannelDataType type = TextureChannelDataType::UnsignedByte) {
return { size, createTextureResource(size, format, type) };
}
protected:
virtual std::unique_ptr<TextureResource>
createTextureResource(Size, TexturePixelType, TextureChannelDataType) = 0;
public:
template <RenderbufferPixelType pixelType>
Renderbuffer<pixelType>
createRenderbuffer(const Size size) {
return { size, createRenderbufferResource(pixelType, size) };
}
protected:
virtual std::unique_ptr<RenderbufferResource>
createRenderbufferResource(RenderbufferPixelType, Size) = 0;
public:
DrawScope createDrawScope() {
return DrawScope{ createDrawScopeResource() };
}
protected:
virtual std::unique_ptr<DrawScopeResource> createDrawScopeResource() = 0;
public:
template <typename Name>
std::unique_ptr<Program<Name>> createProgram(const ProgramParameters& programParameters) {
return Backend::Create<Program<Name>, const ProgramParameters&>(programParameters);
}
public:
virtual std::unique_ptr<CommandEncoder> createCommandEncoder() = 0;
#if not defined(NDEBUG)
public:
virtual void visualizeStencilBuffer() = 0;
virtual void visualizeDepthBuffer(float depthRangeSize) = 0;
#endif
virtual void clearStencilBuffer(int32_t) = 0;
};
} // namespace gfx
} // namespace mbgl
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