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#include <mbgl/geometry/static_vertex_buffer.hpp>
#include <mbgl/platform/gl.hpp>
namespace mbgl {
StaticVertexBuffer::StaticVertexBuffer(std::initializer_list<std::pair<int16_t, int16_t>> init) {
for (const std::pair<int16_t, int16_t> &vertex : init) {
vertex_type *vertices = static_cast<vertex_type *>(addElement());
vertices[0] = vertex.first;
vertices[1] = vertex.second;
}
}
}
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