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#ifndef MBGL_GEOMETRY_LINE_ATLAS
#define MBGL_GEOMETRY_LINE_ATLAS
#include <vector>
#include <map>
#include <mutex>
#include <atomic>
namespace mbgl {
typedef struct {
float width;
float height;
float y;
} LinePatternPos;
class LineAtlas {
public:
LineAtlas(uint16_t width, uint16_t height);
~LineAtlas();
void bind();
LinePatternPos getDashPosition(const std::vector<float>&, bool);
LinePatternPos addDash(const std::vector<float> &dasharray, bool round);
const int width;
const int height;
private:
std::recursive_mutex mtx;
char *const data = nullptr;
std::atomic<bool> dirty;
uint32_t texture = 0;
int nextRow = 0;
std::map<std::string, LinePatternPos> positions;
};
};
#endif
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