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#pragma once
#include <mbgl/geometry/buffer.hpp>
#include <vector>
#include <cstdint>
namespace mbgl {
class FillVertexBuffer : public Buffer<
4 // bytes per coordinates (2 * unsigned short == 4 bytes)
> {
public:
typedef int16_t vertex_type;
void add(vertex_type x, vertex_type y);
};
} // namespace mbgl
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