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#pragma once #include <mbgl/geometry/buffer.hpp> #include <array> namespace mbgl { class CollisionBoxVertexBuffer : public Buffer < 12, GL_ARRAY_BUFFER, 32768 > { public: typedef int16_t vertex_type; size_t add(int16_t x, int16_t y, float ex, float ey, float maxzoom, float placementZoom); }; } // namespace mbgl