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#pragma once
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/optional.hpp>
#include <utility>
#include <vector>
namespace mbgl {
class Anchor {
public:
Point<float> point;
float angle = 0.0f;
optional<std::size_t> segment;
Anchor(float x_, float y_, float angle_, optional<std::size_t> segment_ = nullopt)
: point(x_, y_), angle(angle_), segment(std::move(segment_)) {}
};
using Anchors = std::vector<Anchor>;
} // namespace mbgl
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