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#ifndef MBGL_GEOMETRY_ANCHOR
#define MBGL_GEOMETRY_ANCHOR
#include <vector>
namespace mbgl {
struct Anchor {
float x = 0.0f;
float y = 0.0f;
float angle = 0.0f;
float scale = 0.0f;
int segment = -1;
explicit Anchor(float x_, float y_, float angle_, float scale_)
: x(x_), y(y_), angle(angle_), scale(scale_) {}
explicit Anchor(float x_, float y_, float angle_, float scale_, int segment_)
: x(x_), y(y_), angle(angle_), scale(scale_), segment(segment_) {}
};
typedef std::vector<Anchor> Anchors;
} // namespace mbgl
#endif
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