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#pragma once
#include <mbgl/util/geometry.hpp>
#include <vector>
namespace mbgl {
struct Anchor {
Point<float> point;
float angle = 0.0f;
float scale = 0.0f;
int segment = -1;
explicit Anchor(float x_, float y_, float angle_, float scale_)
: point(x_, y_), angle(angle_), scale(scale_) {}
explicit Anchor(float x_, float y_, float angle_, float scale_, int segment_)
: point(x_, y_), angle(angle_), scale(scale_), segment(segment_) {}
};
typedef std::vector<Anchor> Anchors;
} // namespace mbgl
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