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#include <mbgl/annotation/line_annotation_impl.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/style/style_impl.hpp>
#include <mbgl/style/layers/line_layer.hpp>
namespace mbgl {
using namespace style;
LineAnnotationImpl::LineAnnotationImpl(AnnotationID id_, LineAnnotation annotation_)
: ShapeAnnotationImpl(id_),
annotation(ShapeAnnotationGeometry::visit(annotation_.geometry, CloseShapeAnnotation{}), annotation_.opacity, annotation_.width, annotation_.color) {
}
void LineAnnotationImpl::updateStyle(Style::Impl& style) const {
Layer* layer = style.getLayer(layerID);
if (!layer) {
auto newLayer = std::make_unique<LineLayer>(layerID, AnnotationManager::SourceID);
newLayer->setSourceLayer(layerID);
newLayer->setLineJoin(LineJoinType::Round);
layer = style.addLayer(std::move(newLayer), AnnotationManager::PointLayerID);
}
LineLayer* lineLayer = static_cast<LineLayer*>(layer);
lineLayer->setLineOpacity(annotation.opacity);
lineLayer->setLineWidth(annotation.width);
lineLayer->setLineColor(annotation.color);
}
const ShapeAnnotationGeometry& LineAnnotationImpl::geometry() const {
return annotation.geometry;
}
} // namespace mbgl
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