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#include <mbgl/annotation/fill_annotation_impl.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
namespace mbgl {
using namespace style;
FillAnnotationImpl::FillAnnotationImpl(const AnnotationID id_, const FillAnnotation& annotation_, const uint8_t maxZoom_)
: ShapeAnnotationImpl(id_, maxZoom_),
annotation(annotation_) {
}
void FillAnnotationImpl::updateStyle(Style& style) const {
if (style.getLayer(layerID))
return;
std::unique_ptr<FillLayer> layer = std::make_unique<FillLayer>(layerID);
layer->setSource(AnnotationManager::SourceID, layerID);
layer->setFillOpacity(annotation.opacity);
layer->setFillColor(annotation.color);
layer->setFillOutlineColor(annotation.outlineColor);
style.addLayer(std::move(layer), AnnotationManager::PointLayerID);
}
const ShapeAnnotationGeometry& FillAnnotationImpl::geometry() const {
return annotation.geometry;
}
} // namespace mbgl
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