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#include <mbgl/map/transform.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/platform/platform.hpp>
#include <cstdio>
using namespace mbgl;
const double D2R = M_PI / 180.0;
const double R2D = 180.0 / M_PI;
const double M2PI = 2 * M_PI;
const double MIN_ROTATE_SCALE = 8;
Transform::Transform(View &view)
: view(view) {
setScale(current.scale);
setAngle(current.angle);
}
#pragma mark - Map View
bool Transform::resize(const uint16_t w, const uint16_t h, const float ratio,
const uint16_t fb_w, const uint16_t fb_h) {
uv::writelock lock(mtx);
if (final.width != w || final.height != h || final.pixelRatio != ratio ||
final.framebuffer[0] != fb_w || final.framebuffer[1] != fb_h) {
view.notify_map_change(MapChangeRegionWillChange);
current.width = final.width = w;
current.height = final.height = h;
current.pixelRatio = final.pixelRatio = ratio;
current.framebuffer[0] = final.framebuffer[0] = fb_w;
current.framebuffer[1] = final.framebuffer[1] = fb_h;
if (!canRotate() && current.angle) _setAngle(0);
constrain(current.scale, current.y);
view.notify_map_change(MapChangeRegionDidChange);
return true;
} else {
return false;
}
}
#pragma mark - Position
void Transform::moveBy(const double dx, const double dy, const timestamp duration) {
uv::writelock lock(mtx);
_moveBy(dx, dy, duration);
}
void Transform::_moveBy(const double dx, const double dy, const timestamp duration) {
// This is only called internally, so we don't need a lock here.
view.notify_map_change(duration ?
MapChangeRegionWillChangeAnimated :
MapChangeRegionWillChange);
final.x = current.x + std::cos(current.angle) * dx + std::sin(current.angle) * dy;
final.y = current.y + std::cos(current.angle) * dy + std::sin(-current.angle) * dx;
constrain(final.scale, final.y);
// Un-rotate when rotated and panning far enough to show off-world in corners.
double w = final.scale * util::tileSize / 2;
double m = std::sqrt(std::pow((current.width / 2), 2) + pow((current.height / 2), 2));
double x = std::abs(sqrt(std::pow(final.x, 2) + std::pow(final.y, 2)));
if (current.angle && w - x < m) _setAngle(0);
if (duration == 0) {
current.x = final.x;
current.y = final.y;
} else {
// Use a common start time for all of the transitions to avoid divergent transitions.
timestamp start = util::now();
transitions.emplace_front(
std::make_shared<util::ease_transition<double>>(current.x, final.x, current.x, start, duration));
transitions.emplace_front(
std::make_shared<util::ease_transition<double>>(current.y, final.y, current.y, start, duration));
}
view.notify_map_change(duration ?
MapChangeRegionDidChangeAnimated :
MapChangeRegionDidChange,
duration);
}
void Transform::setLonLat(const double lon, const double lat, const timestamp duration) {
uv::writelock lock(mtx);
const double f = std::fmin(std::fmax(std::sin(D2R * lat), -0.9999), 0.9999);
double xn = -std::round(lon * Bc);
double yn = std::round(0.5 * Cc * std::log((1 + f) / (1 - f)));
_setScaleXY(current.scale, xn, yn, duration);
}
void Transform::setLonLatZoom(const double lon, const double lat, const double zoom,
const timestamp duration) {
uv::writelock lock(mtx);
double new_scale = std::pow(2.0, zoom);
const double s = new_scale * util::tileSize;
zc = s / 2;
Bc = s / 360;
Cc = s / (2 * M_PI);
const double f = std::fmin(std::fmax(std::sin(D2R * lat), -0.9999), 0.9999);
double xn = -std::round(lon * Bc);
double yn = std::round(0.5 * Cc * log((1 + f) / (1 - f)));
_setScaleXY(new_scale, xn, yn, duration);
}
void Transform::getLonLat(double &lon, double &lat) const {
uv::readlock lock(mtx);
lon = -final.x / Bc;
lat = R2D * (2 * std::atan(std::exp(final.y / Cc)) - 0.5 * M_PI);
}
void Transform::getLonLatZoom(double &lon, double &lat, double &zoom) const {
uv::readlock lock(mtx);
getLonLat(lon, lat);
zoom = getZoom();
}
void Transform::startPanning() {
uv::writelock lock(mtx);
_clearPanning();
// Add a 200ms timeout for resetting this to false
current.panning = true;
timestamp start = util::now();
pan_timeout = std::make_shared<util::timeout<bool>>(false, current.panning, start, 200_milliseconds);
transitions.emplace_front(pan_timeout);
}
void Transform::stopPanning() {
uv::writelock lock(mtx);
_clearPanning();
}
void Transform::_clearPanning() {
current.panning = false;
if (pan_timeout) {
transitions.remove(pan_timeout);
pan_timeout.reset();
}
}
#pragma mark - Zoom
void Transform::scaleBy(const double ds, const double cx, const double cy, const timestamp duration) {
uv::writelock lock(mtx);
// clamp scale to min/max values
double new_scale = current.scale * ds;
if (new_scale < min_scale) {
new_scale = min_scale;
} else if (new_scale > max_scale) {
new_scale = max_scale;
}
_setScale(new_scale, cx, cy, duration);
}
void Transform::setScale(const double scale, const double cx, const double cy,
const timestamp duration) {
uv::writelock lock(mtx);
_setScale(scale, cx, cy, duration);
}
void Transform::setZoom(const double zoom, const timestamp duration) {
uv::writelock lock(mtx);
_setScale(std::pow(2.0, zoom), -1, -1, duration);
}
double Transform::getZoom() const {
uv::readlock lock(mtx);
return log(final.scale) / M_LN2;
}
double Transform::getScale() const {
uv::readlock lock(mtx);
return final.scale;
}
void Transform::startScaling() {
uv::writelock lock(mtx);
_clearScaling();
// Add a 200ms timeout for resetting this to false
current.scaling = true;
timestamp start = util::now();
scale_timeout = std::make_shared<util::timeout<bool>>(false, current.scaling, start, 200_milliseconds);
transitions.emplace_front(scale_timeout);
}
void Transform::stopScaling() {
uv::writelock lock(mtx);
_clearScaling();
}
double Transform::getMinZoom() const {
double test_scale = current.scale;
double test_y = current.y;
constrain(test_scale, test_y);
return std::log2(std::fmin(min_scale, test_scale));
}
double Transform::getMaxZoom() const {
return std::log2(max_scale);
}
void Transform::_clearScaling() {
// This is only called internally, so we don't need a lock here.
current.scaling = false;
if (scale_timeout) {
transitions.remove(scale_timeout);
scale_timeout.reset();
}
}
void Transform::_setScale(double new_scale, double cx, double cy, const timestamp duration) {
// This is only called internally, so we don't need a lock here.
// Ensure that we don't zoom in further than the maximum allowed.
if (new_scale < min_scale) {
new_scale = min_scale;
} else if (new_scale > max_scale) {
new_scale = max_scale;
}
// Zoom in on the center if we don't have click or gesture anchor coordinates.
if (cx < 0 || cy < 0) {
cx = current.width / 2;
cy = current.height / 2;
}
// Account for the x/y offset from the center (= where the user clicked or pinched)
const double factor = new_scale / current.scale;
const double dx = (cx - current.width / 2) * (1.0 - factor);
const double dy = (cy - current.height / 2) * (1.0 - factor);
// Account for angle
const double angle_sin = std::sin(-current.angle);
const double angle_cos = std::cos(-current.angle);
const double ax = angle_cos * dx - angle_sin * dy;
const double ay = angle_sin * dx + angle_cos * dy;
const double xn = current.x * factor + ax;
const double yn = current.y * factor + ay;
_setScaleXY(new_scale, xn, yn, duration);
}
void Transform::_setScaleXY(const double new_scale, const double xn, const double yn,
const timestamp duration) {
// This is only called internally, so we don't need a lock here.
view.notify_map_change(duration ?
MapChangeRegionWillChangeAnimated :
MapChangeRegionWillChange);
final.scale = new_scale;
final.x = xn;
final.y = yn;
constrain(final.scale, final.y);
// Undo rotation at low zooms.
if (!canRotate() && current.angle) _setAngle(0);
if (duration == 0) {
current.scale = final.scale;
current.x = final.x;
current.y = final.y;
} else {
// Use a common start time for all of the transitions to avoid divergent transitions.
timestamp start = util::now();
transitions.emplace_front(std::make_shared<util::ease_transition<double>>(
current.scale, final.scale, current.scale, start, duration));
transitions.emplace_front(
std::make_shared<util::ease_transition<double>>(current.x, final.x, current.x, start, duration));
transitions.emplace_front(
std::make_shared<util::ease_transition<double>>(current.y, final.y, current.y, start, duration));
}
const double s = final.scale * util::tileSize;
zc = s / 2;
Bc = s / 360;
Cc = s / (2 * M_PI);
view.notify_map_change(duration ?
MapChangeRegionDidChangeAnimated :
MapChangeRegionDidChange,
duration);
}
#pragma mark - Constraints
void Transform::constrain(double& scale, double& y) const {
// Constrain minimum zoom to avoid zooming out far enough to show off-world areas.
if (scale < (current.height / util::tileSize)) scale = (current.height / util::tileSize);
// Constrain min/max vertical pan to avoid showing off-world areas.
double max_y = ((scale * util::tileSize) - current.height) / 2;
if (y > max_y) y = max_y;
if (y < -max_y) y = -max_y;
}
#pragma mark - Angle
void Transform::rotateBy(const double start_x, const double start_y, const double end_x,
const double end_y, const timestamp duration) {
uv::writelock lock(mtx);
double center_x = current.width / 2, center_y = current.height / 2;
const double begin_center_x = start_x - center_x;
const double begin_center_y = start_y - center_y;
const double beginning_center_dist =
std::sqrt(begin_center_x * begin_center_x + begin_center_y * begin_center_y);
// If the first click was too close to the center, move the center of rotation by 200 pixels
// in the direction of the click.
if (beginning_center_dist < 200) {
const double offset_x = -200, offset_y = 0;
const double rotate_angle = std::atan2(begin_center_y, begin_center_x);
const double rotate_angle_sin = std::sin(rotate_angle);
const double rotate_angle_cos = std::cos(rotate_angle);
center_x = start_x + rotate_angle_cos * offset_x - rotate_angle_sin * offset_y;
center_y = start_y + rotate_angle_sin * offset_x + rotate_angle_cos * offset_y;
}
const double first_x = start_x - center_x, first_y = start_y - center_y;
const double second_x = end_x - center_x, second_y = end_y - center_y;
const double ang = current.angle + util::angle_between(first_x, first_y, second_x, second_y);
_setAngle(ang, duration);
}
void Transform::setAngle(const double new_angle, const timestamp duration) {
uv::writelock lock(mtx);
_setAngle(new_angle, duration);
}
void Transform::setAngle(const double new_angle, const double cx, const double cy) {
uv::writelock lock(mtx);
double dx = 0, dy = 0;
if (cx >= 0 && cy >= 0) {
dx = (final.width / 2) - cx;
dy = (final.height / 2) - cy;
_moveBy(dx, dy, 0);
}
_setAngle(new_angle, 0);
if (cx >= 0 && cy >= 0) {
_moveBy(-dx, -dy, 0);
}
}
void Transform::_setAngle(double new_angle, const timestamp duration) {
// This is only called internally, so we don't need a lock here.
view.notify_map_change(duration ?
MapChangeRegionWillChangeAnimated :
MapChangeRegionWillChange);
while (new_angle > M_PI)
new_angle -= M2PI;
while (new_angle <= -M_PI)
new_angle += M2PI;
final.angle = new_angle;
// Prevent rotation at low zooms.
if (!canRotate()) final.angle = 0;
if (duration == 0) {
current.angle = final.angle;
} else {
timestamp start = util::now();
transitions.emplace_front(std::make_shared<util::ease_transition<double>>(
current.angle, final.angle, current.angle, start, duration));
}
view.notify_map_change(duration ?
MapChangeRegionDidChangeAnimated :
MapChangeRegionDidChange,
duration);
}
double Transform::getAngle() const {
uv::readlock lock(mtx);
return final.angle;
}
void Transform::startRotating() {
uv::writelock lock(mtx);
_clearRotating();
// Add a 200ms timeout for resetting this to false
current.rotating = true;
timestamp start = util::now();
rotate_timeout = std::make_shared<util::timeout<bool>>(false, current.rotating, start, 200_milliseconds);
transitions.emplace_front(rotate_timeout);
}
void Transform::stopRotating() {
uv::writelock lock(mtx);
_clearRotating();
}
void Transform::_clearRotating() {
// This is only called internally, so we don't need a lock here.
current.rotating = false;
if (rotate_timeout) {
transitions.remove(rotate_timeout);
rotate_timeout.reset();
}
}
bool Transform::canRotate() {
return (current.scale > MIN_ROTATE_SCALE);
}
#pragma mark - Transition
bool Transform::needsTransition() const {
uv::readlock lock(mtx);
return !transitions.empty();
}
void Transform::updateTransitions(const timestamp now) {
uv::writelock lock(mtx);
transitions.remove_if([now](const std::shared_ptr<util::transition> &transition) {
return transition->update(now) == util::transition::complete;
});
}
void Transform::cancelTransitions() {
uv::writelock lock(mtx);
transitions.clear();
}
#pragma mark - Transform state
const TransformState Transform::currentState() const {
uv::readlock lock(mtx);
return current;
}
const TransformState Transform::finalState() const {
uv::readlock lock(mtx);
return final;
}
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