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#include <mbgl/map/tile.hpp>
#include <cassert>
using namespace mbgl;
#include <iostream>
Tile::Tile(const ID& id)
: id(id) {
}
Tile::ID Tile::ID::parent(int8_t parent_z) const {
assert(parent_z < z);
int32_t dim = std::pow(2, z - parent_z);
return Tile::ID{
parent_z,
(x >= 0 ? x : x - dim + 1) / dim,
y / dim
};
}
std::forward_list<Tile::ID> Tile::ID::children(int32_t child_z) const {
assert(child_z > z);
int32_t factor = std::pow(2, child_z - z);
std::forward_list<ID> children;
for (int32_t ty = y * factor, y_max = (y + 1) * factor; ty < y_max; ++ty) {
for (int32_t tx = x * factor, x_max = (x + 1) * factor; tx < x_max; ++tx) {
children.emplace_front(child_z, tx, ty);
}
}
return children;
}
Tile::ID Tile::ID::normalized() const {
int32_t dim = std::pow(2, z);
int32_t nx = x, ny = y;
while (nx < 0) nx += dim;
while (nx >= dim) nx -= dim;
return ID { z, nx, ny };
}
bool Tile::ID::isChildOf(const Tile::ID &parent) const {
if (parent.z >= z || parent.w != w) {
return false;
}
int32_t scale = std::pow(2, z - parent.z);
return parent.x == ((x < 0 ? x - scale + 1 : x) / scale) &&
parent.y == y / scale;
}
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