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#include <mbgl/map/map.hpp>
#include <mbgl/map/raster_tile_data.hpp>
#include <mbgl/style/style.hpp>
using namespace mbgl;
RasterTileData::RasterTileData(Tile::ID const& id_, TexturePool& texturePool, const SourceInfo& source_)
: TileData(id_, source_),
bucket(texturePool, properties) {
}
RasterTileData::~RasterTileData() {
}
void RasterTileData::parse() {
if (state != State::loaded) {
return;
}
if (bucket.setImage(data)) {
state = State::parsed;
} else {
state = State::invalid;
}
}
void RasterTileData::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) {
bucket.render(painter, layer_desc, id, matrix);
}
bool RasterTileData::hasData(StyleLayer const& /*layer_desc*/) const {
return bucket.hasData();
}
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