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#include <llmr/geometry/interpolate.hpp>
namespace llmr {
Anchors interpolate(const std::vector<Coordinate> &vertices, float spacing,
float minScale, int start) {
float distance = 0.0f;
float markedDistance = 0.0f;
int added = start;
Anchors points;
auto end = vertices.end() - 1;
int i = 0;
for (auto it = vertices.begin(); it != end; it++, i++) {
const Coordinate &a = *(it), b = *(it + 1);
float segmentDist = util::dist<float>(a, b);
float angle = util::angle_to(b, a);
while (markedDistance + spacing < distance + segmentDist) {
markedDistance += spacing;
float t = (markedDistance - distance) / segmentDist,
x = util::interp(a.x, b.x, t), y = util::interp(a.y, b.y, t),
s = added % 8 == 0 ? minScale : added % 4 == 0
? 2
: added % 2 == 0 ? 4 : 8;
if (x >= 0 && x < 4096 && y >= 0 && y < 4096) {
points.emplace_back(x, y, angle, s, i);
}
added++;
}
distance += segmentDist;
}
return points;
}
}
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