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#include <llmr/geometry/icon_buffer.hpp>
#include <llmr/platform/gl.hpp>
#include <cmath>
using namespace llmr;
void IconVertexBuffer::add(vertex_type x, vertex_type y, uint16_t tx, uint16_t ty) {
void *data = addElement();
vertex_type *vertices = static_cast<vertex_type *>(data);
vertices[0] = x;
vertices[1] = y;
uint16_t *texture = static_cast<uint16_t *>(data);
texture[2] = tx;
texture[3] = ty;
}
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