1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/platform/platform.hpp>
#include <cassert>
#include <algorithm>
using namespace mbgl;
GlyphAtlas::GlyphAtlas(uint16_t width_, uint16_t height_)
: width(width_),
height(height_),
bin(width_, height_),
data(new char[width_ *height_]),
dirty(true) {
}
Rect<uint16_t> GlyphAtlas::addGlyph(uint64_t tile_id, const std::string& face_name,
const SDFGlyph& glyph)
{
std::lock_guard<std::mutex> lock(mtx);
return addGlyph_impl(tile_id, face_name, glyph);
}
Rect<uint16_t> GlyphAtlas::addGlyph_impl(uint64_t tile_id, const std::string& face_name,
const SDFGlyph& glyph)
{
// Use constant value for now.
const uint8_t buffer = 3;
std::map<uint32_t, GlyphValue>& face = index[face_name];
std::map<uint32_t, GlyphValue>::iterator it = face.find(glyph.id);
// The glyph is already in this texture.
if (it != face.end()) {
GlyphValue& value = it->second;
value.ids.insert(tile_id);
return value.rect;
}
// The glyph bitmap has zero width.
if (!glyph.bitmap.size()) {
return Rect<uint16_t>{ 0, 0, 0, 0 };
}
uint16_t buffered_width = glyph.metrics.width + buffer * 2;
uint16_t buffered_height = glyph.metrics.height + buffer * 2;
// Add a 1px border around every image.
uint16_t pack_width = buffered_width;
uint16_t pack_height = buffered_height;
// Increase to next number divisible by 4, but at least 1.
// This is so we can scale down the texture coordinates and pack them
// into 2 bytes rather than 4 bytes.
pack_width += (4 - pack_width % 4);
pack_height += (4 - pack_height % 4);
Rect<uint16_t> rect = bin.allocate(pack_width, pack_height);
if (rect.w == 0) {
fprintf(stderr, "glyph bitmap overflow");
return rect;
}
assert(rect.x + rect.w <= width);
assert(rect.y + rect.h <= height);
face.emplace(glyph.id, GlyphValue { rect, tile_id });
// Copy the bitmap
char *target = data.get();
const char *source = glyph.bitmap.data();
for (uint32_t y = 0; y < buffered_height; y++) {
uint32_t y1 = width * (rect.y + y) + rect.x;
uint32_t y2 = buffered_width * y;
for (uint32_t x = 0; x < buffered_width; x++) {
target[y1 + x] = source[y2 + x];
}
}
dirty = true;
return rect;
}
void GlyphAtlas::addGlyphs(uint64_t tileid, std::u32string const& text, std::string const& stackname, FontStack const& fontStack, GlyphPositions & face)
{
std::lock_guard<std::mutex> lock(mtx);
std::map<uint32_t, SDFGlyph> const& sdfs = fontStack.getSDFs();
for (uint32_t chr : text)
{
auto sdf_it = sdfs.find(chr);
if (sdf_it != sdfs.end())
{
SDFGlyph const& sdf = sdf_it->second;
Rect<uint16_t> rect = addGlyph_impl(tileid, stackname, sdf);
face.emplace(chr, Glyph{rect, sdf.metrics});
}
}
}
void GlyphAtlas::removeGlyphs(uint64_t tile_id) {
std::lock_guard<std::mutex> lock(mtx);
for (auto& faces : index) {
std::map<uint32_t, GlyphValue>& face = faces.second;
for (auto it = face.begin(); it != face.end(); /* we advance in the body */) {
GlyphValue& value = it->second;
value.ids.erase(tile_id);
if (!value.ids.size()) {
const Rect<uint16_t>& rect = value.rect;
// Clear out the bitmap.
char *target = data.get();
for (uint32_t y = 0; y < rect.h; y++) {
uint32_t y1 = width * (rect.y + y) + rect.x;
for (uint32_t x = 0; x < rect.w; x++) {
target[y1 + x] = 0;
}
}
dirty = true;
bin.release(rect);
// Make sure to post-increment the iterator: This will return the
// current iterator, but will go to the next position before we
// erase the element from the map. That way, the iterator stays
// valid.
face.erase(it++);
} else {
++it;
}
}
}
}
void GlyphAtlas::bind() {
if (!texture) {
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
#ifndef GL_ES_VERSION_2_0
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
glBindTexture(GL_TEXTURE_2D, texture);
}
if (dirty) {
std::lock_guard<std::mutex> lock(mtx);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data.get());
dirty = false;
#if defined(DEBUG)
// platform::show_debug_image("Glyph Atlas", data, width, height);
#endif
}
};
|