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#include <llmr/geometry/fill_buffer.hpp>
#include <llmr/platform/gl.hpp>
#include <climits>
using namespace llmr;
void FillVertexBuffer::add(vertex_type x, vertex_type y) {
vertex_type *vertices = static_cast<vertex_type *>(addElement());
vertices[0] = x;
vertices[1] = y;
}
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