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SET(llmr_SOURCES
geometry/debug_font_buffer.cpp
geometry/linevertexbuffer.cpp
geometry/fill_buffer.cpp
map/map.cpp
map/tile.cpp
map/transform.cpp
renderer/painter.cpp
renderer/shader-fill.cpp
renderer/shader-line.cpp
renderer/shader-outline.cpp
renderer/shader.cpp
renderer/fill_bucket.cpp
shader/shaders.cpp
style/style.cpp
util/animation.cpp
util/mat4.cpp
)
SET(llmr_HEADERS
../include/llmr/geometry/debug_font_buffer.hpp
../include/llmr/geometry/linevertexbuffer.hpp
../include/llmr/geometry/fill_buffer.hpp
../include/llmr/llmr.hpp
../include/llmr/map/map.hpp
../include/llmr/map/tile.hpp
../include/llmr/map/transform.hpp
../include/llmr/platform/gl.hpp
../include/llmr/platform/platform.hpp
../include/llmr/renderer/painter.hpp
../include/llmr/renderer/shader-fill.hpp
../include/llmr/renderer/shader-line.hpp
../include/llmr/renderer/shader-outline.hpp
../include/llmr/renderer/shader.hpp
../include/llmr/shader/shaders.hpp
../include/llmr/util/animation.hpp
../include/llmr/util/math.hpp
../include/llmr/util/mat4.hpp
../include/llmr/util/vec.hpp
)
INCLUDE_DIRECTORIES(
../include
)
ADD_LIBRARY(llmr STATIC
${llmr_SOURCES}
${llmr_HEADERS}
)
LINK_DIRECTORIES(
)
TARGET_LINK_LIBRARIES(llmr
)
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