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#!/usr/bin/env bash
set -e
set -o pipefail
mapbox_time "checkout_styles" \
git submodule update --init styles
if [[ $MASON_PLATFORM == "android" ]]; then
./android/scripts/run-build.sh
elif [[ ${TRAVIS_OS_NAME} == "linux" ]]; then
#
# build & test Linux
#
mapbox_time "compile_program" \
make linux -j$JOBS BUILDTYPE=${BUILDTYPE}
mapbox_time "compile_tests" \
make test -j$JOBS BUILDTYPE=${BUILDTYPE}
mapbox_time "checkout_test_suite" \
git submodule update --init test/suite
mapbox_time "run_tests" \
./scripts/run_tests.sh
mapbox_time "compare_results" \
./scripts/compare_images.sh
if [ ! -z "${AWS_ACCESS_KEY_ID}" ] && [ ! -z "${AWS_SECRET_ACCESS_KEY}" ] ; then
mapbox_time_start "deploy_results"
(cd ./test/suite/ && ./bin/deploy_results.sh)
mapbox_time_finish
fi
elif [[ ${TRAVIS_OS_NAME} == "osx" ]]; then
#
# build OS X
#
mapbox_time "create_osx_project" \
make build/macosx/mapboxgl-app.xcodeproj
mapbox_time "build_osx" \
xcodebuild -project ./build/macosx/mapboxgl-app.xcodeproj -jobs $JOBS
#
# build iOS
#
mapbox_time "checkout_cocoa_bindings" \
git submodule update --init ios/mapbox-gl-cocoa
mapbox_time "create_ios_project" \
make build/ios/mapbox-gl-cocoa/app/mapboxgl-app.xcodeproj
mapbox_time "build_ios" \
xcodebuild -project ./build/ios/mapbox-gl-cocoa/app/mapboxgl-app.xcodeproj -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO -jobs $JOBS
fi
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