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'use strict';
const fs = require('fs');
const ejs = require('ejs');
const spec = require('mapbox-gl-style-spec').latest;
var parseCSSColor = require('csscolorparser').parseCSSColor;
global.camelize = function (str) {
return str.replace(/(?:^|-)(.)/g, function (_, x) {
return x.toUpperCase();
});
}
global.camelizeWithLeadingLowercase = function (str) {
return str.replace(/-(.)/g, function (_, x) {
return x.toUpperCase();
});
}
global.propertyType = function (property) {
if (/-translate-anchor$/.test(property.name)) {
return 'TranslateAnchorType';
}
if (/-(rotation|pitch)-alignment$/.test(property.name)) {
return 'AlignmentType';
}
switch (property.type) {
case 'boolean':
return 'bool';
case 'number':
return 'float';
case 'string':
return 'std::string';
case 'enum':
return `${camelize(property.name)}Type`;
case 'color':
return `Color`;
case 'array':
if (property.length) {
return `std::array<${propertyType({type: property.value})}, ${property.length}>`;
} else {
return `std::vector<${propertyType({type: property.value})}>`;
}
default: throw new Error(`unknown type for ${property.name}`)
}
}
global.defaultValue = function (property) {
// https://github.com/mapbox/mapbox-gl-native/issues/5258
if (property.name === 'line-round-limit') {
return 1;
}
switch (property.type) {
case 'number':
return property.default;
case 'string':
return JSON.stringify(property.default || "");
case 'enum':
if (property.default === undefined) {
return `${propertyType(property)}::Undefined`;
} else {
return `${propertyType(property)}::${camelize(property.default)}`;
}
case 'color':
return `{{ ${parseCSSColor(property.default).join(', ')} }}`
case 'array':
const defaults = (property.default || []).map((e) => defaultValue({ type: property.value, default: e }));
if (property.length) {
return `{{ ${defaults.join(', ')} }}`;
} else {
return `{ ${defaults.join(', ')} }`;
}
default:
return property.default;
}
}
const layerHpp = ejs.compile(`<%
const type = locals.type;
const layoutProperties = locals.layoutProperties;
const paintProperties = locals.paintProperties;
-%>
// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
<% if (type === 'line' || type === 'symbol') { -%>
#include <vector>
<% } -%>
namespace mbgl {
namespace style {
class <%- camelize(type) %>Layer : public Layer {
public:
<%- camelize(type) %>Layer(const std::string& layerID);
~<%- camelize(type) %>Layer() final;
<% if (type === 'raster') { -%>
// Source
void setSource(const std::string& sourceID);
const std::string& getSourceID() const;
<% } else if (type !== 'background') { -%>
// Source
void setSource(const std::string& sourceID, const std::string& sourceLayer);
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
void setFilter(const Filter&);
const Filter& getFilter() const;
<% } -%>
<% if (layoutProperties.length) { -%>
// Layout properties
<% for (const property of layoutProperties) { -%>
PropertyValue<<%- propertyType(property) %>> get<%- camelize(property.name) %>() const;
void set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>>);
<% } -%>
<% } -%>
// Paint properties
<% for (const property of paintProperties) { -%>
PropertyValue<<%- propertyType(property) %>> get<%- camelize(property.name) %>() const;
void set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>>);
<% } -%>
// Private implementation
class Impl;
Impl* const impl;
<%- camelize(type) %>Layer(const Impl&);
<%- camelize(type) %>Layer(const <%- camelize(type) %>Layer&) = delete;
};
template <>
inline bool Layer::is<<%- camelize(type) %>Layer>() const {
return type == Type::<%- camelize(type) %>;
}
} // namespace style
} // namespace mbgl
`, {strict: true});
const layerCpp = ejs.compile(`<%
const type = locals.type;
const layoutProperties = locals.layoutProperties;
const paintProperties = locals.paintProperties;
-%>
// This file is generated. Edit scripts/generate-style-code.js, then run \`make style-code\`.
#include <mbgl/style/layers/<%- type %>_layer.hpp>
#include <mbgl/style/layers/<%- type %>_layer_impl.hpp>
namespace mbgl {
namespace style {
<%- camelize(type) %>Layer::<%- camelize(type) %>Layer(const std::string& layerID)
: Layer(Type::<%- camelize(type) %>, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
}
<%- camelize(type) %>Layer::<%- camelize(type) %>Layer(const Impl& other)
: Layer(Type::<%- camelize(type) %>, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
<%- camelize(type) %>Layer::~<%- camelize(type) %>Layer() = default;
std::unique_ptr<Layer> <%- camelize(type) %>Layer::Impl::clone() const {
return std::make_unique<<%- camelize(type) %>Layer>(*this);
}
<% if (type === 'raster') { -%>
// Source
void <%- camelize(type) %>Layer::setSource(const std::string& sourceID) {
impl->source = sourceID;
}
const std::string& <%- camelize(type) %>Layer::getSourceID() const {
return impl->source;
}
<% } else if (type !== 'background') { -%>
// Source
void <%- camelize(type) %>Layer::setSource(const std::string& sourceID, const std::string& sourceLayer) {
impl->source = sourceID;
impl->sourceLayer = sourceLayer;
}
const std::string& <%- camelize(type) %>Layer::getSourceID() const {
return impl->source;
}
const std::string& <%- camelize(type) %>Layer::getSourceLayer() const {
return impl->sourceLayer;
}
// Filter
void <%- camelize(type) %>Layer::setFilter(const Filter& filter) {
impl->filter = filter;
}
const Filter& <%- camelize(type) %>Layer::getFilter() const {
return impl->filter;
}
<% } -%>
// Layout properties
<% for (const property of layoutProperties) { -%>
PropertyValue<<%- propertyType(property) %>> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
return impl->layout.<%- camelizeWithLeadingLowercase(property.name) %>.get();
}
void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>> value) {
impl->layout.<%- camelizeWithLeadingLowercase(property.name) %>.set(value);
}
<% } -%>
// Paint properties
<% for (const property of paintProperties) { %>
PropertyValue<<%- propertyType(property) %>> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
return impl->paint.<%- camelizeWithLeadingLowercase(property.name) %>.get();
}
void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>> value) {
impl->paint.<%- camelizeWithLeadingLowercase(property.name) %>.set(value);
}
<% } -%>
} // namespace style
} // namespace mbgl
`, {strict: true});
const propertiesHpp = ejs.compile(`<%
const type = locals.type;
const layoutProperties = locals.layoutProperties;
const paintProperties = locals.paintProperties;
-%>
// This file is generated. Edit scripts/generate-style-code.js, then run \`make style-code\`.
#pragma once
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>
#include <mbgl/util/rapidjson.hpp>
namespace mbgl {
namespace style {
class CascadeParameters;
class CalculationParameters;
<% if (layoutProperties.length) { -%>
class <%- camelize(type) %>LayoutProperties {
public:
void parse(const JSValue&);
void recalculate(const CalculationParameters&);
<% for (const property of layoutProperties) { -%>
LayoutProperty<<%- propertyType(property) %>> <%- camelizeWithLeadingLowercase(property.name) %> { <%- defaultValue(property) %> };
<% } -%>
};
<% } -%>
class <%- camelize(type) %>PaintProperties {
public:
void parse(const JSValue&);
void cascade(const CascadeParameters&);
bool recalculate(const CalculationParameters&);
<% for (const property of paintProperties) { -%>
<% if (/-pattern$/.test(property.name) || property.name === 'line-dasharray') { -%>
PaintProperty<<%- propertyType(property) %>, CrossFadedPropertyEvaluator> <%- camelizeWithLeadingLowercase(property.name) %> { <%- defaultValue(property) %> };
<% } else if (property.name === 'fill-outline-color') { -%>
PaintProperty<<%- propertyType(property) %>> <%- camelizeWithLeadingLowercase(property.name) %> { {{ 0, 0, 0, -1 }} };
<% } else { -%>
PaintProperty<<%- propertyType(property) %>> <%- camelizeWithLeadingLowercase(property.name) %> { <%- defaultValue(property) %> };
<% } -%>
<% } -%>
};
} // namespace style
} // namespace mbgl
`, {strict: true});
const propertiesCpp = ejs.compile(`<%
const type = locals.type;
const layoutProperties = locals.layoutProperties;
const paintProperties = locals.paintProperties;
-%>
// This file is generated. Edit scripts/generate-style-code.js, then run \`make style-code\`.
#include <mbgl/style/layers/<%- type %>_layer_properties.hpp>
namespace mbgl {
namespace style {
<% if (layoutProperties.length) { -%>
void <%- camelize(type) %>LayoutProperties::parse(const JSValue& value) {
<% for (const property of layoutProperties) { -%>
<%- camelizeWithLeadingLowercase(property.name) %>.parse(<%- JSON.stringify(property.name) %>, value);
<% } -%>
}
void <%- camelize(type) %>LayoutProperties::recalculate(const CalculationParameters& parameters) {
<% for (const property of layoutProperties) { -%>
<%- camelizeWithLeadingLowercase(property.name) %>.calculate(parameters);
<% } -%>
}
<% } -%>
void <%- camelize(type) %>PaintProperties::parse(const JSValue& value) {
<% for (const property of paintProperties) { -%>
<%- camelizeWithLeadingLowercase(property.name) %>.parse(<%- JSON.stringify(property.name) %>, value);
<% } -%>
}
void <%- camelize(type) %>PaintProperties::cascade(const CascadeParameters& parameters) {
<% for (const property of paintProperties) { -%>
<%- camelizeWithLeadingLowercase(property.name) %>.cascade(parameters);
<% } -%>
}
bool <%- camelize(type) %>PaintProperties::recalculate(const CalculationParameters& parameters) {
bool hasTransitions = false;
<% for (const property of paintProperties) { -%>
hasTransitions |= <%- camelizeWithLeadingLowercase(property.name) %>.calculate(parameters);
<% } -%>
return hasTransitions;
}
} // namespace style
} // namespace mbgl
`, {strict: true});
for (const type of spec.layer.type.values) {
const layoutProperties = Object.keys(spec[`layout_${type}`]).reduce((memo, name) => {
if (name !== 'visibility') {
spec[`layout_${type}`][name].name = name;
memo.push(spec[`layout_${type}`][name]);
}
return memo;
}, []);
const paintProperties = Object.keys(spec[`paint_${type}`]).reduce((memo, name) => {
spec[`paint_${type}`][name].name = name;
memo.push(spec[`paint_${type}`][name]);
return memo;
}, []);
const layer = {
type: type,
layoutProperties: layoutProperties,
paintProperties: paintProperties,
};
fs.writeFileSync(`include/mbgl/style/layers/${type}_layer.hpp`, layerHpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${type}_layer.cpp`, layerCpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${type}_layer_properties.hpp`, propertiesHpp(layer));
fs.writeFileSync(`src/mbgl/style/layers/${type}_layer_properties.cpp`, propertiesCpp(layer));
}
|