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#include <mbgl/util/thread_local.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <array>
#include <cassert>
#include <QThreadStorage>
namespace mbgl {
namespace util {
template <class T>
class ThreadLocal<T>::Impl {
public:
QThreadStorage<std::array<T*, 1>> local;
};
template <class T>
ThreadLocal<T>::ThreadLocal() : impl(std::make_unique<Impl>()) {
set(nullptr);
}
template <class T>
ThreadLocal<T>::~ThreadLocal() {
// ThreadLocal will not take ownership
// of the pointer it is managing. The pointer
// needs to be explicitly cleared before we
// destroy this object.
assert(!get());
}
template <class T>
T* ThreadLocal<T>::get() {
return impl->local.localData()[0];
}
template <class T>
void ThreadLocal<T>::set(T* ptr) {
impl->local.localData()[0] = ptr;
}
template class ThreadLocal<RunLoop>;
template class ThreadLocal<BackendScope>;
template class ThreadLocal<int>; // For unit tests
} // namespace util
} // namespace mbgl
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