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#pragma once
#include "qmapbox.hpp"
#include "qmapboxgl.hpp"
#include <QGeoCoordinate>
#include <QObject>
#include <QOpenGLFramebufferObject>
#include <QQuickFramebufferObject>
#include <QScopedPointer>
#include <QSize>
class QQuickMapboxGLRenderer : public QObject, public QQuickFramebufferObject::Renderer
{
Q_OBJECT
public:
QQuickMapboxGLRenderer();
virtual ~QQuickMapboxGLRenderer();
virtual QOpenGLFramebufferObject * createFramebufferObject(const QSize &);
virtual void render();
virtual void synchronize(QQuickFramebufferObject *);
signals:
void centerChanged(const QGeoCoordinate &);
private:
bool m_initialized = false;
qreal m_pixelRatio = 1;
QScopedPointer<QMapboxGL> m_map;
};
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