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#include "qmapboxgl_scheduler.hpp"
#include <mbgl/util/util.hpp>
#include <cassert>
QMapboxGLScheduler::QMapboxGLScheduler()
{
}
QMapboxGLScheduler::~QMapboxGLScheduler()
{
MBGL_VERIFY_THREAD(tid);
}
void QMapboxGLScheduler::schedule(std::function<void()> function) {
std::lock_guard<std::mutex> lock(m_taskQueueMutex);
m_taskQueue.push(std::move(function));
// Need to force the main thread to wake
// up this thread and process the events.
emit needsProcessing();
}
void QMapboxGLScheduler::processEvents()
{
std::queue<std::function<void()>> taskQueue;
{
std::unique_lock<std::mutex> lock(m_taskQueueMutex);
std::swap(taskQueue, m_taskQueue);
}
while (!taskQueue.empty()) {
auto& function = taskQueue.front();
if (function) function();
taskQueue.pop();
}
}
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