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path: root/platform/qt/src/gl_functions.cpp
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#include <mbgl/platform/gl_functions.hpp>

#include <QOpenGLContext>
#include <QOpenGLFunctions>

namespace mbgl {
namespace platform {

void (* const glActiveTexture)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glActiveTexture(args...);
};

void (* const glAttachShader)(GLuint, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glAttachShader(args...);
};

void (* const glBindAttribLocation)(GLuint, GLuint, const GLchar *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBindAttribLocation(args...);
};

void (* const glBindBuffer)(GLenum, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBindBuffer(args...);
};

void (* const glBindFramebuffer)(GLenum, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBindFramebuffer(args...);
};

void (* const glBindRenderbuffer)(GLenum, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBindRenderbuffer(args...);
};

void (* const glBindTexture)(GLenum, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBindTexture(args...);
};

void (* const glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBlendColor(args...);
};

void (* const glBlendEquation)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBlendEquation(args...);
};

void (* const glBlendEquationSeparate)(GLenum, GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBlendEquationSeparate(args...);
};

void (* const glBlendFunc)(GLenum, GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBlendFunc(args...);
};

void (* const glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBlendFuncSeparate(args...);
};

void (* const glBufferData)(GLenum, GLsizeiptr, const void *, GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBufferData(args...);
};

void (* const glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glBufferSubData(args...);
};

GLenum (* const glCheckFramebufferStatus)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCheckFramebufferStatus(args...);
};

void (* const glClear)(GLbitfield) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glClear(args...);
};

void (* const glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glClearColor(args...);
};

void (* const glClearDepthf)(GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glClearDepthf(args...);
};

void (* const glClearStencil)(GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glClearStencil(args...);
};

void (* const glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glColorMask(args...);
};

void (* const glCompileShader)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCompileShader(args...);
};

void (* const glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCompressedTexImage2D(args...);
};

void (* const glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCompressedTexSubImage2D(args...);
};

void (* const glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCopyTexImage2D(args...);
};

void (* const glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCopyTexSubImage2D(args...);
};

GLuint (* const glCreateProgram)() = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCreateProgram(args...);
};

GLuint (* const glCreateShader)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCreateShader(args...);
};

void (* const glCullFace)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glCullFace(args...);
};

void (* const glDeleteBuffers)(GLsizei, const GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDeleteBuffers(args...);
};

void (* const glDeleteFramebuffers)(GLsizei, const GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDeleteFramebuffers(args...);
};

void (* const glDeleteProgram)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDeleteProgram(args...);
};

void (* const glDeleteRenderbuffers)(GLsizei, const GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDeleteRenderbuffers(args...);
};

void (* const glDeleteShader)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDeleteShader(args...);
};

void (* const glDeleteTextures)(GLsizei, const GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDeleteTextures(args...);
};

void (* const glDepthFunc)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDepthFunc(args...);
};

void (* const glDepthMask)(GLboolean) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDepthMask(args...);
};

void (* const glDepthRangef)(GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDepthRangef(args...);
};

void (* const glDetachShader)(GLuint, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDetachShader(args...);
};

void (* const glDisable)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDisable(args...);
};

void (* const glDisableVertexAttribArray)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(args...);
};

void (* const glDrawArrays)(GLenum, GLint, GLsizei) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDrawArrays(args...);
};

void (* const glDrawElements)(GLenum, GLsizei, GLenum, const void *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glDrawElements(args...);
};

void (* const glEnable)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glEnable(args...);
};

void (* const glEnableVertexAttribArray)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glEnableVertexAttribArray(args...);
};

void (* const glFinish)() = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glFinish(args...);
};

void (* const glFlush)() = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glFlush(args...);
};

void (* const glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glFramebufferRenderbuffer(args...);
};

void (* const glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glFramebufferTexture2D(args...);
};

void (* const glFrontFace)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glFrontFace(args...);
};

void (* const glGenBuffers)(GLsizei, GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGenBuffers(args...);
};

void (* const glGenerateMipmap)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGenerateMipmap(args...);
};

void (* const glGenFramebuffers)(GLsizei, GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGenFramebuffers(args...);
};

void (* const glGenRenderbuffers)(GLsizei, GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGenRenderbuffers(args...);
};

void (* const glGenTextures)(GLsizei, GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGenTextures(args...);
};

void (* const glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetActiveAttrib(args...);
};

void (* const glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetActiveUniform(args...);
};

void (* const glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetAttachedShaders(args...);
};

GLint (* const glGetAttribLocation)(GLuint, const GLchar *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetAttribLocation(args...);
};

void (* const glGetBooleanv)(GLenum, GLboolean *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetBooleanv(args...);
};

void (* const glGetBufferParameteriv)(GLenum, GLenum, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetBufferParameteriv(args...);
};

GLenum (* const glGetError)() = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetError(args...);
};

void (* const glGetFloatv)(GLenum, GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetFloatv(args...);
};

void (* const glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetFramebufferAttachmentParameteriv(args...);
};

void (* const glGetIntegerv)(GLenum, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetIntegerv(args...);
};

void (* const glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetProgramInfoLog(args...);
};

void (* const glGetProgramiv)(GLuint, GLenum, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetProgramiv(args...);
};

void (* const glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetRenderbufferParameteriv(args...);
};

void (* const glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetShaderInfoLog(args...);
};

void (* const glGetShaderiv)(GLuint, GLenum, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetShaderiv(args...);
};

void (* const glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetShaderSource(args...);
};

const GLubyte *(*glGetString)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetString(args...);
};

void (* const glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetTexParameterfv(args...);
};

void (* const glGetTexParameteriv)(GLenum, GLenum, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetTexParameteriv(args...);
};

void (* const glGetUniformfv)(GLuint, GLint, GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetUniformfv(args...);
};

void (* const glGetUniformiv)(GLuint, GLint, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetUniformiv(args...);
};

GLint (* const glGetUniformLocation)(GLuint, const GLchar *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetUniformLocation(args...);
};

void (* const glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetVertexAttribfv(args...);
};

void (* const glGetVertexAttribiv)(GLuint, GLenum, GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetVertexAttribiv(args...);
};

void (* const glGetVertexAttribPointerv)(GLuint, GLenum, void **) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glGetVertexAttribPointerv(args...);
};

void (* const glHint)(GLenum, GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glHint(args...);
};

GLboolean (* const glIsBuffer)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glIsBuffer(args...);
};

GLboolean (* const glIsEnabled)(GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glIsEnabled(args...);
};

GLboolean (* const glIsFramebuffer)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glIsFramebuffer(args...);
};

GLboolean (* const glIsProgram)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glIsProgram(args...);
};

GLboolean (* const glIsRenderbuffer)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glIsRenderbuffer(args...);
};

GLboolean (* const glIsShader)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glIsShader(args...);
};

GLboolean (* const glIsTexture)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glIsTexture(args...);
};

void (* const glLineWidth)(GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glLineWidth(args...);
};

void (* const glLinkProgram)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glLinkProgram(args...);
};

void (* const glPixelStorei)(GLenum, GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glPixelStorei(args...);
};

void (* const glPolygonOffset)(GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glPolygonOffset(args...);
};

void (* const glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glReadPixels(args...);
};

void (* const glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glRenderbufferStorage(args...);
};

void (* const glSampleCoverage)(GLfloat, GLboolean) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glSampleCoverage(args...);
};

void (* const glScissor)(GLint, GLint, GLsizei, GLsizei) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glScissor(args...);
};

void (* const glShaderSource)(GLuint, GLsizei, const GLchar * const*, const GLint *) = [](GLuint shader, GLsizei count, const GLchar * const * string, const GLint *length) {
    return QOpenGLContext::currentContext()->functions()->glShaderSource(shader, count, const_cast<const GLchar **>(string), length);
};

void (* const glStencilFunc)(GLenum, GLint, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glStencilFunc(args...);
};

void (* const glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glStencilFuncSeparate(args...);
};

void (* const glStencilMask)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glStencilMask(args...);
};

void (* const glStencilMaskSeparate)(GLenum, GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glStencilMaskSeparate(args...);
};

void (* const glStencilOp)(GLenum, GLenum, GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glStencilOp(args...);
};

void (* const glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glStencilOpSeparate(args...);
};

void (* const glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glTexImage2D(args...);
};

void (* const glTexParameterf)(GLenum, GLenum, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glTexParameterf(args...);
};

void (* const glTexParameterfv)(GLenum, GLenum, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glTexParameterfv(args...);
};

void (* const glTexParameteri)(GLenum, GLenum, GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glTexParameteri(args...);
};

void (* const glTexParameteriv)(GLenum, GLenum, const GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glTexParameteriv(args...);
};

void (* const glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glTexSubImage2D(args...);
};

void (* const glUniform1f)(GLint, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform1f(args...);
};

void (* const glUniform1fv)(GLint, GLsizei, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform1fv(args...);
};

void (* const glUniform1i)(GLint, GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform1i(args...);
};

void (* const glUniform1iv)(GLint, GLsizei, const GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform1iv(args...);
};

void (* const glUniform2f)(GLint, GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform2f(args...);
};

void (* const glUniform2fv)(GLint, GLsizei, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform2fv(args...);
};

void (* const glUniform2i)(GLint, GLint, GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform2i(args...);
};

void (* const glUniform2iv)(GLint, GLsizei, const GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform2iv(args...);
};

void (* const glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform3f(args...);
};

void (* const glUniform3fv)(GLint, GLsizei, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform3fv(args...);
};

void (* const glUniform3i)(GLint, GLint, GLint, GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform3i(args...);
};

void (* const glUniform3iv)(GLint, GLsizei, const GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform3iv(args...);
};

void (* const glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform4f(args...);
};

void (* const glUniform4fv)(GLint, GLsizei, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform4fv(args...);
};

void (* const glUniform4i)(GLint, GLint, GLint, GLint, GLint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform4i(args...);
};

void (* const glUniform4iv)(GLint, GLsizei, const GLint *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniform4iv(args...);
};

void (* const glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniformMatrix2fv(args...);
};

void (* const glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniformMatrix3fv(args...);
};

void (* const glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUniformMatrix4fv(args...);
};

void (* const glUseProgram)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glUseProgram(args...);
};

void (* const glValidateProgram)(GLuint) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glValidateProgram(args...);
};

void (* const glVertexAttrib1f)(GLuint, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttrib1f(args...);
};

void (* const glVertexAttrib1fv)(GLuint, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttrib1fv(args...);
};

void (* const glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttrib2f(args...);
};

void (* const glVertexAttrib2fv)(GLuint, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttrib2fv(args...);
};

void (* const glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttrib3f(args...);
};

void (* const glVertexAttrib3fv)(GLuint, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttrib3fv(args...);
};

void (* const glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttrib4f(args...);
};

void (* const glVertexAttrib4fv)(GLuint, const GLfloat *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttrib4fv(args...);
};

void (* const glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glVertexAttribPointer(args...);
};

void (* const glViewport)(GLint, GLint, GLsizei, GLsizei) = [](auto... args) {
    return QOpenGLContext::currentContext()->functions()->glViewport(args...);
};

}  // namespace platform
}  // namespace mbgl